Player Name: Drascin
Personal LJ: keep_your_dignity
AIM Contact: drascin
Character Name: Kagura
Source Canon: HELLSINKER
Community Tag: Kagura
HMD: Yeah, no problem here
Notes: Yeah, this is the actual app. The other one is just there to not look TOO suspicious.
Kagura's face is never actually seen during the game, since we only get the image of the KOG suit. For this game, I will probably have her out of suit icons PB'd by Parsee Mizuhashi. It’ll take a bit before she even shows her face, though. Kagura is going to try to keep the fact that she’s a Mistletoe under wraps as long as possible.
Background: So, first, let’s get with some basic background about the PRAYERs, the Executors, and such. The game presents things in a very confusing way, because Hellsinker is made of mindfuck, but here’s what I’ve been able to make out, with a lot of changes to adapt it to something like SRWU better (even if it loses a bunch of the mystique and tension) and make it actually understandable instead of mostly intuited.
PRAYERs are some sort of mechanical monsters that pop from cylindrical towerlike structures (called Shafts) that suddenly appear of nowhere, and kill anyone that gets in their way. Nobody has any idea where they come from, or what they want. Thankfully, unlike many other mysterious alien threats, they don’t beeline for population centers - they wander around in unpatterned trajectories, simply killing anything that stands in their way but not seeking a fight as such. The leading theory is that they’re looking for something, but nobody knows what.
The problem is that PRAYERs are, functionally, immortal. Or rather, they die, and you can destroy the Shafts, but they simply respawn elsewhere, later. No matter how hard you break them, how much you disintegrate them, they came back, and usually sooner rather than later. Shit was starting to build up, and having to worry about mecha monsters out of nowhere with the other looming threats on Earth was difficult. An international force was created to hold them off, try to divert them from population centers, and try to find out more about them. This was the birth of the Executors.
The Executors had a really rough start. It was more or less the definition of a hopeless fight - yes, the PRAYERs, while tough, were not invincible, but losing more and more men and vehicles to an enemy that was back every week like clockwork and there was nothing anyone could do to stop it took its toll on morale, even more so when the number of wild PRAYERS continued rising slowly. And when the public compared them to the mounting successes of things like the Jaeger program, they didn’t come off very well. This only caused the program higher ups to be more and more secretive, more and more reckless, and starting performing all sorts of crazy desperate experiments and trying to capture PRAYERs and study the technology of the Shafts as much as possible. They went full Men In Black, and became one of the most distrusted groups in the globe.
But then, there was the success. Mistletoes. How exactly they came to be is like level infinity classified information, and very few people outside the Executors are even aware of what the anti-PRAYER magic bullet was, but they were the key to turning the tide. Little, fairylike artificial humanoids capable of synchronizing with specially gifted humans, and giving them a host of powers... among them, the ability to see and interact with the Spirit Kernels, the invisible, untouchable nuclei of the PRAYERs. And it worked. Any operative who managed a higher than 50% synchronization rate with his Mistletoe could render the Kernels tangible after the robot body has been carefully peeled off. (This, incidentally, also makes them activate some sort of self defense and go into one last desperate burst of power, as several dozen casualties attested in the first battle, but, you know, trial and error). But the procedure was developed to seal the Kernels. And they weren’t back the next week. It had worked.
This was thought to be an end to them, but Crimson Queen, one of the sealed PRAYERs, was back a year after being sealed. Then it became obvious. Not even the meticulous wounding and sealing of the Kernels was enough to stop the PRAYERs... but still, the fact was that the Executors had developed a way to keep them contained, because the resurrections now were delayed enough that humanity could keep up. And there was a fair amount of rejoicing.
As for some background on Kagura herself... Kagura is a Mistletoe, probably the most powerful one to see use. She synched with a variety of partners for years and fought in many battlefields, to make her gain experience, in order to prepare her for what she had originally been readied for - synchronizing with the most top secret project of the organization, Minogame. An artificial human with innate access to a tremendous amount of psychic power and the inborn ability to see the Kernels. As the strongest of the Mistletoes, the hope was that by synchronizing her and Minogame, they could create something that could not only seal the Spirit Kernels, but completely shatter them, preventing any chance at resurrection and turning the attrition war around.
...yyyyeah, so that did not go well. The energy clash was too high. Kagura suffered horrible levels of damage, and only lived out of a miracle. She lost the ability to synchronize forever, and was wounded with such extreme severity that she spent nearly a year out of commission, and another year more or less useless due to being nearly broken from shock and depression and pain, feeling completely useless and incapable and a failure.
(Didn't help that Minogame came out of it pretty much untouched, the jerk)
However, Kagura was presented with a second chance. She could no longer synchronize with humans, but a mechanical interface was designed for her. Desperate to be useful again, she jumped at the chance, and the KOG suit was created. Kagura quickly proved herself to be terrifyingly dedicated, very capable, and able to create a SEAL field without a human with the help of the suit. She had something to prove.
And some years from there, with Kagura having raised meteorically in ranks and the PRAYER threat theoretically well in hand, is when we start!
Personality: Unlike pretty much every other Mistletoe (who tend towards happy, bubbly, and friendly), Kagura is a professional. Curt, no-nonsense, and serious most of the time, her cute appearance belies a mecha-fairy that has learned how to be a soldier first hand. Her stern “do or do not, don’t try” attitude towards most things and her curtness make her not very personable, a rarity among Mistletoes.
It doesn't help that while she's not actually mute, the attempt at synchronizing her with Minogame hurt her vocal functions pretty damn severely, so speaking is actually a big effort for her. Now that she's been given her battle suit, though, she can use its vocal functions to substitute, but she's not a great conversationalist even then. She does use the suit a lot, though - she goes around outside of it so little that most of the rank and file Executors don't even know that officer Kagura is a Mistletoe instead of a combat robot, a confusion that Kagura herself, who definitely prefers being a huge intimidating robot thing, is all too happy to humour.
All too happy because, in case it wasn't obvious by now, Kagura isn't exactly happy of her condition as a Mistletoe and rather dislikes herself, and is already buying rather large estates by the proverbial Egyptian river. She would say it's because she's a solo fighter, and the support role Mistletoes are assumed to be given annoys her - and that her body being useless for combat and for piloting anything that isn't specifically designed for her rankles. And all that is true, but there's also the fact that deep down Kagura still sees the whole Minogame thing as her fault, and clearly marking her as not good enough at being a Mistletoe. And if she's not good at being a Mistletoe, well, then she can damn well be an awesome fighter instead. She acts the part of the grizzled soldier perfectly, and being the Executor operative with the largest number of survived missions on record makes her a legit veteran - which she tries her best to act like, sometimes overdoing it.
Deny her nature as she does, though, Mistletoes are still symbiotic creatures by design, and they hunger for companionship almost instinctively. Kagura tries to keep people away and regard everything coldly and dispassionately, as she believes a proper soldier should, but a part of her wishes she could have people she could share her life with. It's just that this part is usually kept bound and gagged in a dark drawer of her mind.
Capabilities and Resources: Kagura is a fairly high-ranking officer in the Executors. Not very loved, but definitely very respected. She commands a fair amount of resources, scouts, and fighters of all stripes.
Thing is, though, that the Executor organization is shady as hell, and what Kagura finds the best use of resources, her superiors might not always approve.
Robot capabilities
Kagura has access to a specifically designed custom unit that the Executor engineers, with their usual flair for names, have dubbed the KOG (Kagura's Onslaught Guardian). This is a pilotable mobile suit designed from the ground up for a Mistletoe like her - but since she's roughly twenty centimeters tall, this "giant robot" comes up at around 240cm. Due to its size, it's not very resilient to the kind of weaponry tossed around in this game, because even with the PRAYER-stolen alloys used in the suit's construction, there is only so much plating one can get into a human-sized mech. Due to this, Kagura needs to trust in her instincts... and the SEAL Field.
The SEAL field is easily one of the most useful - and top secret - things developed from Mistletoes. A strange spacetime distortion effect, the visible effect of the field is simple: when they enter the field (which is about four meters wide) all energy beams and fast mass projectiles simply slow down, from the speed of light to barely the speed of a man walking. When the beam leaves the field (usually due to the user dodging and moving the field away), however, it resumes its normal speed. This allows the pilot of an unit equipped with such a field to easily weave through outright volleys of lasers - and even use herself as a shield to give others a precious two extra seconds to dodge. An interesting side effect of the field is usually scrambling the sensors of any unit that comes into the field, which the melee SEAL-equipped units try to milk as much as possible. It normally requires 100% synchronization of a human with a Mistletoe to even start up a SEAL field... but Kagura has managed to fire one up herself, marking herself as a rarity.
An important note, however, is that SEAL works both ways. That is, Kagura needs to turn it off for a split second to attack with most of her weaponry. You REALLY don’t want to shoot a plasma weapon with a SEAL field on. Trust us here.
In any case, the KOG's other big characteristic is being a very modular unit, that can be shifted between many different modes that change its capabilities completely - and in all configurations it tends to boast a lot of attack power and at least decent speed, making it a rather dangerous glass cannon. Kagura has four favorite configurations for most tactical situations, which are the ones she will use during this game.
(All options are at least passingly compatible with all terrain types unless explicitly noted, and all are SS category in size)
Robot Name:KOG-07S GROOM EATER (Moon Cradle Variable Ammunition System)
Robot Description: This is Kagura's shooty as fuck configuration. There are times in a Mistletoe's life where what you need is a *lot* of dakka - and Moon Cradle is KOG's response for these times.
The arsenal of the Moon Cradle includes, but is not limited to, six armor-piercing beam vulcan cannons, four high-explosive stake launchers, an array of four seeking plasma beam launchers, plasma field bombs, the hydrogen-based HALO bomb system... overall, this thing trades some of the speed of other configurations for the ability to spit firepower in every direction.
Favored terrain: Ground
Robot Name: KOG-06S PAIN KILLER (Ecliptic Chariot External Gunner)
Robot Description: Wingmates are unreliable, so what's a Mistletoe to do when she needs to flank? Why, attack on two sides at the same time with remote-controlled weaponry! Even though Kagura can no longer sync with humans due to burnout, she can still synchronize with specially designed machines, which include the Ecliptic Chariot. This strange name describes a weapons platform that Kagura's suit slots into, providing with multidirectional firepower and much greater protection. But the reason the Chariot is called an external gunner is because it can detach, and Kagura can control it at the same time the KOG itself flies free thanks to a neural interface, not unlike a super funnel.
Sadly, since the SOL plasma generator in the suit is needed to power the mess of turrets and plasma bomb generator in the Chariot, it means that the KOG itself is left with reduced weaponry and speed.
Favored Terrain: Space
Robot Name: KOG-0CS PROMISED DAWN (Infernal Sabbath Variable Gun)
Robot Description: This is Kagura's standard configuration, because it's a good, if unusual, all arounder. The Infernal Sabbath is a peculiar weapon system that shoots plasma currents, and whose arc and rate of fire can be tuned with a thought, from full 180º cone of spreadfire to hyper-focused plasma torrent... and on a really weird note, on two self-feedbacking circles that Kagura, having absolutely no romance in her soul, calls plasma buzzsaws. It can also be set to create cyclical explosions around the suit, or minefields to cover and trap the ground behind Kagura’s movement. Overall, versatile.
Favored Terrain: Air
Robot Name: KOG-0FS CHASER (Xanthei Anti Bacillus Saber)
Robot Description: What, did you think Kagura would go around without a dedicated melee configuration? Think again. The Anti Bacillus Sabers are probably one of the most dangerous things ever invented by the already fairly crazed Executor R&D section. They’re two large, uneven swords with a silvery sheen that work by creating a hydrogen reaction that more or less disintegrates pretty much anything metallic they come into contact with. Sadly, this means they are useless in space, for obvious reasons.
In this configuration, the power that normally would go to most of the guns of the suit is redirected at two systems: the boost system, enhancing Kagura's speed to quite impressive levels, and the SPARK beam system, which allows the suit to fire a thin but ridiculously piercing coherent beam of energy right in front of itself.
Favored Terrain: Air
Upgrades: Either none, or Apostle.
Wingmen: Kagura is a high ranking officer, and can call down a squad for herself if she feels like it. However, being proud and with a tendency to want to be self-sufficient, she rarely does. Still, in case she ends up using them, Executor operatives are usually fast, mobile robot-less individuals packing Mistletoe-based shots. Not all of them can conjure a SEAL field, but all of them are exhaustively trained in small unit tactics and generally rather competent cyber-killers in their own right, which makes for good air support.
Job: Major in the Executors.
Suggested Event List:
-----Setup, foreshadowing, and PRAYERs of the Week
Segment + AN AWESOME PRAYER IS CONFLICT WITH US This mission is, honestly more here to impress upon players how for now the PRAYERs are fairly in hand than anything. It’s important to give a base feeling before things swerve, after all.
A Shaft appears near one of the Unity bases. Being that Kagura is already there, the Executors suggest simply launching Kagura with some Unity forces as backup to take out the PRAYER that comes out and its drones, and blow up the Shaft. It’s only one PRAYER, one that Kagura has seen before already, and the fight and subsequent sealing, while not easy, is nothing all that tough. The PRAYER in question will probably just be either Scarlet Queen or Glorious Symbol, relatively simple stuff.
Why do you exhume the forgotten legend?
--------------Arc start:-------------
Segment ++ FIELD OF ANCIENT Another Shaft appears - this time with two PRAYERs coming out (probably Quiet Minstrel and whoever isn't picked for Segment 1. Unless we want to make this a serious clusterfuck, in which case woo time for Sunken Bishop). That’s unusual. And it hadn’t been all that long since last attack. This merits some investigation. We and a large section of Executors get sent to fight the PRAYERs and keep them busy as long as possible before killing them while scientists infiltrate the Shaft and try to recover as much as possible before it goes boom.
In the end, we win, and a lot of various pieces of technology and data are pulled from the Shaft.
What prompts you to chill your vitality,
filling your veins with artificial blood,
in your search for that which does not exist?
-----Plot starts thickening from here on
Segment +++ WHEEL OF <<Paradise>> So, some of that data that was gotten has been partially decrypted. And it seems to point out to something called a Cardinal Shaft, and to something lost amidst a mountain range. That could be the thing where PRAYERs come from. Only the area in question doesn’t seem to have anything that looks like a Shaft when looked at by satellite...
Given this, the Executor superiors are not moving at all until the entire thing is decrypted and they know more about what they’re dealing with - which at this rate is going to take years. Kagura says nuts to that and asks the Unity group for a group to scout the location, see if it’s real or a trap. She’s careful and prudent, most of the time, but this Cardinal Shaft merits the risk of some careful scouting. If they learn more about it and its defenses, it would be possible to mount an assault that could cripple the PRAYERs forever. She’s more than willing to risk her own life and a handful more for a chance to save millions in the future.
Going there, there’s good news and bad news. The good news is that it is indeed there, under some sort of invisibility dome. The bad thing is that the moment we enter the dome the entire thing flares up against intruders and becomes a laser grid, and a damn big PRAYER (Rusted Dragoon) and a veritable army start shooting us the fuck up. So it becomes a mad survival rush, going into the enormous cardinal Shaft, taking out Rusted Dragoon, trying to find and destroy the core... and finding the Perpetual Calendar. This strange thing is apparently what remakes the PRAYERs. We can see it remaking the first mission PRAYER right in front of us.
Take it down and we have won.
In the end, even though the bunch of half-built proto-PRAYERs make for some nasty firepower to protect it, we do manage to kill it, though as it dies it throws out some strange white, spherical blasts. One hits Kagura straight on, completely unslowed by the SEAL field. It’s heavy damage, but she survives it (though she’ll need to be carried out as the Cardinal Shaft begins to crumble, and serious medical attention back home)...
Anyway, with the Perpetual Calendar out, that means no more PRAYERs, right? Awesome!
END
(Spoilers: Nope.)
FAKE END
Do you find beauty in each reiteration,
each time you have followed this path?
--------------Arc end--------------
Segment -Origin- SHRINE OF FAREWELL Death set oneself unchained. Everything in a million reflections. Heroes from other times and villains from possible worlds. The seed of the karma compressor brings rebirth.
Actual explanation: In whatever mission (this should probably be set up against something dangerous, and time enough after the previous mission that people may have kind of forgotten about it) Kagura straight up gets shot through the face. We’re not talking heavily damaged here - we’re talking straight up YOU DIED and exploding into light sprites.
And at that point, every player nearby sees the world go black and a chain shattering and find themselves in a strange void, some strange other dimension between life and death where death has not been brought, carried here by the death of a carrier of a seed of the Karma compressor - which is what that thing Kagura got hit with was. If we want out and back into the world of the living, we are going to have to claw our way back, by refusing to go down, and taking out everything that stands between us and the light of the way out - which means boss rush! On the plus side, as said, due to how the incomplete seed works, we did not bring any unwanted death with us. As long as they don’t give up, players are Unchained, immortal - getting blown up only results in exploding into light and coalescing back seconds afterwards.
And when the enemies run out we are back exactly where we started, a couple seconds before Kagura was shot, so she can dodge this time. And nobody else seems to have perceived anything strange. That was one weird hallucination. Where the fuck did that come from?
(As a note. The bosses in the game are Million Lives and Nine Lives the twin beastman criminals, AL4ATH The Great Impure, and Temperment Nil. But the Shrine of Farewell is sort of a point between dimensions, or kind of an hallucination from humanity’s shared subconscious, whichever. One of these bosses fought in the game is even actually a boss from an entirely different game by the same guy. So the running mod should feel free to replace them with enemies or heroes from any other place that could be entertaining for the players there. You want to give the veterans another go at some of the more disliked enemies in UG, be my guest. Basically the objective here is to make everyone go “what” at least once and give people the clear suspicion that something has gone seriously wrong with Kagura but not what)
You will find nothing but the scars that mar us all.
Nothing but the remains of the long-dead river, drawing your gaze.
--------------Arc start-------------
Segment ++++ SPIRIT==OVERLOAD So, Executor scientists have been studying Kagura a bit, and there does seem to be a residue of something there. Perhaps this could be used as a lead. So they enhance it, and Kagura’s perceptions, trying to make her able to track down where it came from.
And she does. A buried dome under the Atlantic. It takes some doing, but in the end we can get an attack party to investigate. And when we go in...
We find an enormous, beautiful garden. Yes, two kilometers underwater. And a gazillion drones, with two PRAYERs accompanying them, apparently guarding the place. And in the middle, what looks like a gigantic sword, or a building shaped like a sword. It’s a tough fight. And when the PRAYERs go down, a third guardian appears. A ginormous PRAYER, the biggest one yet by over five times, and immensely tougher than anything yet - Rex Cavalier.
As the mission goes on, Kagura starts getting more and more uncharacteristically reckless and aggressive and more powerful as the fight progresses, refusing to back down and almost going berserk, and shining where the Calendar hit her the first time. The appearance of Rex only seems to enhance this, raging as she fights the giant metal monstrosity... until suddenly the air fills with holographic screens as Kagura screams, beeping warnings in bright red letters:
WARNING: SPIRIT OVERLOAD
YOU GOT INSANITY
MUST RESHAPE ONESELF FOR ONCOMING ASPIRANTS
...and the KOG suit basically melts from the inside as Kagura visibly starts bursting into flame with power. Realizing that they’re about to take her over, she screams at us to leave, her last move to launch herself suicidally against Rex Cavalier to cover our retreat and go out in a final blaze of fuck you.
Neither the drones nor Rex pursue out of the dome. But that definitely did not go very well. Kagura is gone, and Rex Cavalier and whatever it’s guarding is still waiting down there - but next time we’ll come prepared.
We, the echoes of the past, feel it no more.
Have you found reason for it once again?
Segment +++++ RESHAPE ONESELF FOR ONCOMING ASPIRANTS Well, that dome is still down there. It would be too happy to guess that that last desperate attack by Kagura took out Rex, so it’s probably still down there. As is whatever is under that garden. Time for a big offensive.
And indeed, when we head there, Cavalier is still there, though visibly worse for wear... and there’s a new PRAYER unit. Just a tenth of Rex’s massive size, but clearly dangerous. And sensors say... that what’s inside there is what Kagura was turning into. It seems her desperate attempt to not get controlled by doing an hero didn’t work. If we want through, we’ll need to fight both the damaged Rex Cavalier and the new unit, Apostle.
At this point, depending on the actions of other characters but above all on how much honest CR Kagura accumulated, there are two ways this canon can go:
- The canon can end, with the death of Kagura and Rex Cavalier activating the emergency shutdown and self-destruct, and the entire dome doing a Metroid as we run the hell away. Kagura is dead, the source of the PRAYERs is a mystery, but the PRAYER rampages seem to have ended... at least for now. Hey, no more PRAYERs counts as success.
NORMAL END
- But if things go right and CR is high enough, Kagura can recover control, turning against the PRAYERs and taking out Rex Cavalier herself before buckling down from trauma and pain - but again herself. And when she kills Rex Cavalier, instead of everything exploding, every electronic system nearby gets a message from it:
WELCOME TO YOUR GRADUATION
WE'VE BEEN STANDING ON THE EDGE
NOW... YOU GO TO END THE NIGHT
THEREFORE WE PASS ALL TO YOU
KEEP YOUR DIGNITY...
And with that, Rex goes down and the base stops attacking us, but nothing more opens. We need some way to find an entrance to the deeper levels. And that last message... Cavalier perhaps passed his authorization to Kagura. So we probably shouldn’t move in until Kagura is back on her feet. Or whatever she has now inside that thing.
When all that remains is a name, abandoned by time,
who will notice? Who will find it?
--------------Arc End-------------
(Here there will be a log about how when Kagura wakes up from the whole severe mental trauma thing, she indeed is capable of getting the gate open - Rex Cavalier downloaded some of his own memories into her. “His” because, yep, he was a dude, once. Human. All the PRAYERs are mistletoes and humans. And they have been crying for nothing more than death for the last thousands of years while their robotic bodies went around killing things. Serious No Mouth And Must Scream type thing)
TRUE Segment ++++++ A TOTAL KARMA COMPRESSOR SYSTEM NAMED "GARLAND" When everything is ready and prepared, we follow Kagura’s memories back to the dome, where she touches the giant sword - which is apparently a key - and turns it, making the ground itself of the garden open like a gate. And under it, there is a pit. A Shaft, but downwards, that seems to go down for seemingly forever. And at the bottom, a ridiculously high tech but ancient complex, and at the center of it a maddened reality-warping AI system named GARLAND that seems to be in hibernation, and its few remaining processes searching for something - and sending the PRAYERs in these rampages to do so. Time to end this for real. We kick up the resuscitation process of GARLAND so that we may take it down, all the while the automatic systems of GARLAND babble about reinitialization and lost property in computer-speak as they shoot us up.
And as we take these secondary systems down, GARLAND stirs and begins speaking itself, pleasantly greeting us like a Lost-and-Found service, asking if we’re here to recover the last stored property, and asking for our authorization. At our lacking enough, it tries to get input from “root users” - who apparently do give us enough clearance to get into the system and try to unlock whatever the hell GARLAND has for a core (anyone even remotely involved in GARLAND’s creation should be dead for a minimum of four thousand years, by the by). It even wishes us good luck from them, telling us to “Give the offspring release”.
And then the system truly resurrects and, for the last line of defense, we have to fight the final boss: Glitched Kaleidoscope (well, the actual name is apparently Floccinaucinihilipilification, but I think we should probably go with the fan nickname, shouldn’t we).
As a note, when the resuscitation process is finished, shit gets real psychedelic here. We’re talking attacks that come out of nowhere and go nowhere, columns of raw solid data spinning around while hanging to nothing, the room itself disappearing and finding ourselves fighting in the middle of nothing and then in open sky with no land in any direction, rains of shooting Mistletoes being used as attacks, and Kaleidoscope being an avatar for the system made of little more than code wireframes in the air that nonetheless takes damage when being shot in a matter it doesn’t have. GARLAND is a multidimensional Lovecraftian weird computer-thing, and the moment GARLAND really wakes up physics start applying here even less than they do in the last episodes of TTGL.
Will the words lose their very meaning?
Will you end the legend, once and for all?
Epilogue? LOST PROPERTY 771 (After mission log) We investigate at the bottom of the GARLAND system to find out what is this thing that it seemed to be desperately trying to find someone to give to. And we find what seem like five hibernation pods/coffins. Four of them containing perfectly conserved dead children. And the only one still active, the “lost property”... is a cat. A very cute cat, granted, but still, it’s a fucking cat. A cat that is well over several thousand years old - and at some point in the meantime she seems to have learned to speak. She barely remembers anything, however, except that she gets breakingly sad when looking at the other people from the pods, and that she desperately wants to find something. All we have to go is the babbling of GARLAND... and a number that she remembers: 771. This is going to require some thinking.
Still, GARLAND has fulfilled its mission, and will now begin the long process of self-deletion. Without GARLAND, there can be no new PRAYERs, and when it finishes its deletion there will be nothing to keep the already existing PRAYERs trapped. So, in the end, even if we never really understood a lot of what had happened, here... well, we came here to stop the PRAYERs, we have done exactly that, this time for real. Time for celebration!
The forgotten legend, masterless and lost!
TRUE END
And then, time later, we might have a mission to restore Amber (that’s what the cat gets named), but that’s more of a post-canon psychedelia thing, an Extra stage, and it really depends on how much I enjoy the addition of Amber to Kagura.
Segment EXTRA THE WAY OF ALL FLESH - THE UNNAMED 771 (Details to be determined)
Sample Post: http://testrun-box.dreamwidth.org/90567.html